EVENTRELAY

FOR SKYRIM STREAMERS ON TWITCH, KICK, YOUTUBE, AND RUMBLE

Make Every Stream Event Trigger Live In-Game Moments

EventRelay is built for multi-platform creators. Configure Twitch, Kick, YouTube, and Rumble platform profiles in Command Center, then run game-ready trigger presets with tuned mappings, thresholds, and a customer portal for delivery and support.

Multi-Platform Streaming Support

  • Twitch is live today with OAuth authorization and EventSub trigger ingestion
  • Kick, YouTube, and Rumble channel profiles are integrated in Command Center
  • Platform profiles are available in startup flow, routing setup, and workflow controls
  • Use one unified control path to manage multi-platform stream operations

Platform Routing Status

EventRelay is production-ready today for automated live ingestion on Twitch via OAuth and EventSub. Kick, YouTube, and Rumble are already integrated as first-class channel profiles in Command Center, with expanded cross-platform ingestion connectors in active roadmap development.

Default Skyrim Trigger Events

Pick a game profile and preview the default trigger pack your stream can run immediately: follow, sub, gift, raid, bits tiers, and configurable sub/gift slots tuned for that specific runtime.

What Buyers Get

  • Lifetime access license for one streamer identity
  • Portable package with bridge + mod files
  • Installer build option (when release task list is complete)
  • Setup guide + troubleshooting docs
  • Configurable event mapping and bit thresholds

Skyrim Requirements

  • Skyrim Special Edition (Steam)
  • SKSE64 + Address Library
  • Mod manager (Vortex/MO2)
  • Windows system for bridge tooling
  • Optional for the "Nazeem Army + Dagoth Chaos" trigger: DU01DagothUrFollower.esp (Dagoth Ur Companion mod)

Dragon compatibility: EventRelay dragon spawns are compatible with Diverse Dragons Collection, D4D, and HotD dragon replacer setups through leveled-list based spawning.

AI Short-Form and Creator Automation

EventRelay is expanding beyond trigger execution into creator automation: short-form clip generation, editing workflows, and publishing orchestration designed for live production environments.

  • AI Short-Form Pipeline (in development): automated highlight detection, clip assembly, and short-form editing for stream content.
  • Auto Shorts Posting (planned): full automated short-form publishing workflow, including posting while an active stream is still live.
  • Clip queue lifecycle controls are already wired with queued, processing, posted, and failed states.
  • OBS clip endpoint connectivity checks are included for staged rollout and operational reliability.

Community and Retention Add-Ons

  • Challenge Board with funding, voting, auto-accept, expiry, and ingest policy controls
  • Viewer Loyalty Wall with streamer achievements, points policy, top-viewer ranking, and unlock history
  • Discord Game Night Orchestrator with create/open, RSVP, and close lifecycle controls
  • Creator Collaboration profile tools for partner workflows
  • Per-game setup wizard with profile state and compatibility scan workflows

All add-ons are modular and profile-aware, so you can scale advanced workflows without changing your base trigger mappings.

Developer Roadmap

The core runtime is already shipping. The next phase focuses on developer extensibility: SDK tooling, engine plugins, and connector workflows for custom integrations.

Core Platform (Shipping)

  • [x] Shared 11-slot trigger architecture across all game profiles
  • [x] Default + Hype + Chaos preset stacks, with custom remap controls
  • [x] Per-profile runtime requirements, queue routing, and heartbeat validation
  • [x] Multi-platform channel profile model (Twitch, Kick, YouTube, Rumble)

Modular Event SDK (In Development)

  • Build custom trigger pipelines for supported game runtimes and map stream payloads into game-side actions.
  • Define deterministic trigger logic with your own conditions, cooldowns, thresholds, and multi-step action flows.
  • Schema-driven configuration and developer references for precise tuning, validation, and repeatable rollout behavior.
  • Supports deep customization across the full EventRelay game stack.

Engine Plugins and Connector Builder (In Development)

  • Unity Plugin: managed package for runtime-safe queue processing, event binding, and preset-aware dispatch hooks.
  • Unreal Engine Plugin: native Blueprint/C++ integration layer with profile-aware trigger slots and low-latency bridge handling for packaged builds.
  • Public SDK: full API + schema access for automation tooling, threshold rules, cooldown logic, and custom control surfaces.
  • Connector Builder: create and ship game-specific connectors without exposing EventRelay core proprietary internals.

Profiles In Active Development

These profiles are in active validation and rollout prep before full production live status.

Current Development Queue

  • GTA V

Choose Your Access

Create a free account to download EventRelay and start using basic features immediately. Upgrade to a paid plan to unlock the full feature set including challenge boards, loyalty walls, clips, and custom event mapping.

Free Tier

$0

Create an account and download EventRelay. Run game profiles with default trigger mappings. Upgrade anytime to unlock advanced features.

Create Free Account

Lifetime Access

$50 one-time

Instant lifetime unlock. Stripe checkout supports Card and Link where available.

Monthly Access

$5 / month

Monthly payments count toward $75 total. At $75 cumulative paid monthly charges, lifetime access unlocks automatically.

Lifetime supports Stripe, Link, PayPal, and crypto. Monthly supports Stripe/Link and PayPal. Crypto is for lifetime and remaining-balance payoff only.

FAQ

Can streamers customize event thresholds?

Yes. EventRelay supports per-event enable/disable controls and threshold tuning (for example 25, 100, 250, 750, or custom tiers), so each creator can dial in chaos level per trigger.

Can triggers be re-mapped (example: follow -> boss event)?

Yes. Event-to-effect mapping is configurable, so follows, subs, raids, and bit tiers can be remapped to different in-game effects. Each game profile has its own effect catalog, and remastered-only effects can be assigned when that profile is selected.

Which streaming platforms are supported?

EventRelay supports multi-platform channel profiles for Twitch, Kick, YouTube, and Rumble. Automated live event ingestion currently uses Twitch OAuth/EventSub, while expanded cross-platform connector automation is being developed through the Engine and SDK roadmap.

Is there a free tier?

Yes. Create an account on the customer portal and you can download EventRelay and run game profiles with default trigger mappings at no cost. Paid plans unlock advanced features like challenge boards, viewer loyalty walls, AI clip pipeline, Discord game night, and custom event mapping.

How is the product delivered after purchase?

Delivery is through the Customer Portal download area. After your account has paid access, sign in and download the latest package ZIP (mod files + portable executable).

How does monthly-to-lifetime unlock work?

Monthly billing is $5/month. Each paid monthly charge is tracked on your billing email, and once cumulative paid monthly charges hit $75, your account is upgraded to lifetime access.

Which email should I use for checkout and portal access?

Use the same billing email for payment and portal account access. Entitlements and monthly progress are tracked by email, so matching emails avoids access sync issues.

Which games are supported right now?

Live profiles currently include Skyrim, Fallout 4, Fallout: New Vegas, Fallout 3, Red Dead Redemption 2, DOOM, DOOM II, DOOM 3, DOOM 64, DOOM Eternal, DOOM: The Dark Ages, Halo MCC, Iron Lung, Cyberpunk 2077, The Witcher 3, S.T.A.L.K.E.R. 2, Oblivion, Oblivion Remastered, and Morrowind. GTA V is currently in active development.

What is included in this game profile right now?

This answer updates with the game pill you select in the trigger defaults section so requirements, defaults, and scope stay aligned.

Where are setup docs and integration guides?

Full setup, configuration, usage, and troubleshooting documentation is available from the Documentation page and customer portal.

Will there be an SDK for advanced customization?

Yes. The Modular Event SDK roadmap is focused on advanced trigger customization, integration documentation, and developer-level control for supported game pipelines.

Which Command Center add-ons are included now?

EventRelay includes Challenge Board, AI Clip Pipeline, Creator Collaboration, Discord Game Night Orchestrator, Viewer Loyalty Wall, and profile-aware setup wizard tooling. These modules run independently from trigger mappings and include policy-driven workflows for funding, achievements, RSVPs, queue controls, and operations.

What is the status of AI auto clips and auto shorts posting?

The AI Clip Pipeline is in active development for short-form automation: highlight detection, auto clip creation, and edit-ready short outputs. Fully automated shorts posting is planned next, including posting during active live streams.

Are all effects available in every game profile?

No. Effects are profile-specific. Each supported game has its own curated effect library and mapping defaults, and cross-profile remaps are limited to effects available in that selected game.